High School Math Games
Algebra, functions, geometry, and statistics for grades 9–12.
Math Skills for High School
Choose a skill to see practice games and a printable worksheet.
- IntegersWork with positive and negative numbers.30
- Absolute ValueFind distance from zero.30
- Expressions & VariablesEvaluate expressions with variables.30
- Problem SolvingTackle multi-step challenges.5,894
- AnglesMeasure and classify angles.30
- Equivalent ExpressionsSimplify and compare expressions.30
- Rational NumbersCompute with fractions and decimals together.30
- Critical ThinkingQuestion, compare, and decide.2,004
- One-Step EquationsSolve equations in one step.30
- ExponentsEvaluate powers and apply exponent rules.30
- Scientific NotationWrite very large and small numbers.30
- InequalitiesSolve and graph inequalities.30
- Square & Cube RootsEvaluate roots of perfect squares and cubes.30
- Irrational NumbersEstimate and compare irrational roots.30
- StrategyPlan ahead to win.5,213
- Linear EquationsSolve linear equations in one variable.30
- ProbabilityFind the chance of events.30
- TransformationsTranslate, reflect, and rotate figures.30
- Planning & MazesPlan a path through a maze.6,103
- Systems of EquationsSolve pairs of linear equations.30
- CirclesFind circumference and area of circles.30
- Graphing FunctionsGraph lines and functions on the plane.30
- Pythagorean TheoremUse a² + b² = c² to find side lengths.30
- Fractions, Decimals & PercentsConvert between fractions, decimals, and percents.30
- FunctionsComplete function tables and find rules.30
- CodingFollow and write simple programs.30
- TrigonometryUse sine, cosine, and tangent.30
- Ratios & ProportionsUse ratios, rates, and proportions.30
- Quadratic EquationsSolve quadratics by factoring.30
- Physics & MotionReason about speed, force, and motion.4,844
- Congruence & SimilarityCompare congruent and similar figures.30
- PolynomialsAdd, subtract, and multiply polynomials.30
- PercentsFind percents of numbers and solve percent problems.30
- Complex NumbersCompute with imaginary numbers.30
Common Core Standards for High School
Common Core Standards for High School →Games on this page support these standards.
Standards for Mathematical Practice
Algebra
- A.REI.A.1Justify solution steps
- A.REI.A.2Rational and radical equations
- A.REI.B.3Linear equations
- A.REI.B.4Quadratic equations
- A.REI.C.5Equivalent systems
- A.REI.C.6Solve linear systems
- A.REI.C.7Linear-quadratic systems
- A.REI.D.10Graphs of equations
- A.REI.D.11Intersections are solutions
- A.REI.D.12Graph inequalities
- A.SSE.A.1Interpret expressions
- A.SSE.A.2Use structure
- A.SSE.B.3Factor quadratics
- A.SSE.B.4Geometric series
- A.APR.A.1Polynomial arithmetic
- A.APR.B.3Zeros of polynomials
- A.APR.B.2Remainder Theorem
- A.APR.C.4Prove polynomial identities
- A.APR.C.5Binomial Theorem
- A.APR.D.6Rational expressions
- A.CED.A.1Create equations
- A.CED.A.2Two-variable equations
- A.CED.A.3Constraints
- A.CED.A.4Rearrange formulas
Number and Quantity
- N.VM.C.7Multiply matrices
- N.Q.A.2Define quantities
- N.Q.A.3Choose accuracy
- N.RN.A.1Rational exponents
- N.RN.A.2Rewrite radicals
- N.RN.B.3Rational vs irrational
- N.CN.A.1Complex arithmetic
- N.CN.A.2The imaginary unit
- N.CN.A.3Conjugates and moduli
- N.CN.B.4The complex plane
- N.CN.B.5Operations on the plane
- N.CN.C.7Quadratic complex solutions
- N.CN.C.8Polynomial identities over complex numbers
- N.CN.C.9Fundamental Theorem of Algebra
- N.VM.A.1Recognize vectors
- N.VM.A.2Vector components
- N.VM.A.3Velocity problems
- N.VM.B.4Add and subtract vectors
- N.VM.B.5Scalar multiplication
- N.VM.C.6Matrices and data
- N.Q.A.1Use units in modeling
- N.VM.C.8Matrix arithmetic
- N.VM.C.9Matrix transformations
- N.VM.C.10The determinant
- N.VM.C.11Matrix times vector
- N.VM.C.12Matrices and systems
Functions
- F.IF.C.9Compare functions
- F.BF.A.1Build functions
- F.BF.A.2Arithmetic and geometric sequences
- F.BF.B.3Graph transformations
- F.BF.B.4Inverse functions
- F.LE.A.1Linear vs exponential
- F.LE.A.4Logarithms from exponentials
- F.LE.A.2Construct growth models
- F.LE.A.3Compare growth types
- F.LE.B.5Interpret parameters
- F.TF.A.1Radian measure
- F.TF.A.2The unit circle
- F.TF.A.3Special triangles
- F.TF.A.4Periodic models
- F.TF.B.5Model with trig functions
- F.TF.B.6Inverse trig
- F.TF.B.7Solve trig equations
- F.TF.C.8Pythagorean identity
- F.TF.C.9Addition formulas
- F.IF.C.8Equivalent function forms
- F.IF.C.7Graph functions
- F.IF.B.6Average rate of change
- F.IF.B.5Domain in context
- F.IF.B.4Key graph features
- F.IF.A.3Sequences as functions
- F.IF.A.2Evaluate functions
- F.IF.A.1Function notation
Statistics and Probability
- S.CP.A.5Conditional language
- S.ID.A.1Represent data
- S.ID.A.2Compare data sets
- S.ID.A.3Shape, center, spread
- S.ID.A.4Normal distributions
- S.ID.B.5Two-way tables
- S.ID.B.6Fit functions to data
- S.ID.C.7Interpret linear models
- S.ID.C.8Correlation coefficient
- S.ID.C.9Correlation vs causation
- S.IC.A.1Statistics as a process
- S.IC.A.2Test a model
- S.IC.B.3Surveys and experiments
- S.IC.B.4Sample surveys
- S.IC.B.5Randomized experiments
- S.IC.B.6Evaluate data reports
- S.CP.A.1Sample spaces
- S.CP.A.2Independent events
- S.CP.A.3Conditional probability
- S.CP.A.4Probability from tables
- S.CP.B.6Find conditional probabilities
- S.CP.B.7Addition Rule
- S.CP.B.8Multiplication Rule
- S.CP.B.9Permutations and combinations
- S.MD.A.1Random variables
- S.MD.A.2Expected value
- S.MD.A.3Probability distributions
- S.MD.A.4Distribution tables
- S.MD.B.5Weigh outcomes
- S.MD.B.6Fair decisions
- S.MD.B.7Decision analysis
Geometry
- G.MG.A.3Geometric design
- G.CO.A.4Define rigid motions
- G.CO.C.9Line and angle theorems
- G.CO.A.3Symmetries of figures
- G.CO.A.2Transformations in the plane
- G.CO.A.1Precise definitions
- G.CO.B.8Explain congruence criteria
- G.CO.B.7Triangle congruence criteria
- G.CO.B.6Rigid motion congruence
- G.CO.A.5Draw transformations
- G.CO.C.10Triangle theorems
- G.CO.C.11Parallelogram theorems
- G.CO.D.12Geometric constructions
- G.CO.D.13Inscribe polygons
- G.SRT.A.1Dilation properties
- G.SRT.A.2Understand similarity
- G.SRT.A.3Similarity criteria
- G.SRT.B.4Prove triangle proportions
- G.SRT.B.5Use similarity criteria
- G.SRT.C.6Define trig ratios
- G.SRT.C.7Complementary angles
- G.SRT.C.8Solve right triangles
- G.C.A.1Circle similarity
- G.C.A.2Circle relationships
- G.C.A.3Inscribed and circumscribed
- G.C.A.4Tangent lines
- G.C.B.5Arc length and sectors
- G.GPE.A.1Equation of a circle
- G.GPE.A.2Equation of a parabola
- G.GPE.A.3Ellipses and hyperbolas
- G.GPE.B.4Coordinate proofs
- G.GPE.B.5Parallel and perpendicular slopes
- G.GPE.B.6Partition segments
- G.GPE.B.7Coordinate area and perimeter
- G.GMD.A.1Explain volume formulas
- G.GMD.A.2Cavalieri's principle
- G.GMD.A.3Apply volume formulas
- G.GMD.B.4Identify cross sections
- G.MG.A.1Model with shapes
- G.MG.A.2Density concepts
All High School Games
Browse every game recommended for High School — including logic games and brain breaks that build problem-solving habits.